A 5e storytelling engine with an LLM DM
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Add phase 11: the DM's storytelling voice master
The DM follows rules and renders scenes, but nothing yet teaches it craft. Phase 11 gives it storytelling theory: cadence and rhythm, scene shape, sensory economy, and tension that rises and rests. The instructions belong in the layer fragments the context stack already reads, so the base game sets the craft and a world tunes the voice. The ideas bucket moves to phase 12. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Author Chris Guidry Co-author Claude Fable 5 Date (Aug 3, 2026, 1:51 AM UTC) Commit 9c0d8119 9c0d81199fc5e4a0a024e1c00ba1678314aecc68 Parent ed75a3b9 ed75a3b90248485dec81865d9ce2a46625c027a2