A 5e storytelling engine with an LLM DM
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Pulse the prompt marker while a turn runs master
The status row and its flavor phrases are gone. While a turn runs, the prompt's > marker renders as the sparkle pulse, one glyph per three render passes, and returns to > when the turn ends. The substitution happens at render time only: the stored prefix keeps its plain >, so a submitted line echoes into the transcript unchanged, and every sparkle glyph is one column wide, so wrap and cursor math hold. The viewport drops from five rows to three, tail, rule, prompt, and thinking.md, DmState, and the turn-counted phrase cycling go with the row that showed them. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01HvctyUUkzw7PcNrjCGG6dF
Author Chris Guidry Co-author Claude Fable 5 Date (Aug 4, 2026, 5:33 PM UTC) Commit 6ed93486 6ed934865846aae18700d27ad41796950ddee2dd Parent 6e83efab 6e83efab8eb455a3c46d3dd2ad6a8bc6880910d2