Plan phase 10: persistence, and pencil in encounter mode master
Plan 0014 designs named worlds and the character sheet: a worlds root that resolves flag over env over config over XDG default, storied play with ask-before-create, the flattened world anatomy with a two-register player layer, entities that can be directories resolving to their entry.md, the always-injected active sheet, stage binding derived from the campaign log with /play to switch, and a sheet tool where every change is an event in a day-partitioned character log. The roadmap links the plan, and gains phase 15, encounter mode: a second full DM mode for when time slows to rounds, sketched loose on purpose. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01HvctyUUkzw7PcNrjCGG6dF