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hexwork
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HEXWORK - A Lantern in the Deep: 3D ASCII terminal roguelike RPG in Rust. Entirely designed and built by Muse Spark 1.3 to evaluate if I like the model.
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hexwork
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crates
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hexwork-core
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tests
13 files
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main
david.yapfest.club
·
Add terrain memory and the light bake that makes observation real
·
1mo ago
816e734b
canonical_hash.rs
Add terrain memory and the light bake that makes observation real
1mo ago
light_observation_play.rs
Add terrain memory and the light bake that makes observation real
1mo ago
locomotion_state.rs
Add checked fixed-point spatial, heading, pacing and sweep foundations
1mo ago
locomotion_support.rs
Add checked fixed-point spatial, heading, pacing and sweep foundations
1mo ago
observation_memory.rs
Add terrain memory and the light bake that makes observation real
1mo ago
pending_actions.rs
Add pending-action state layer; make action_timing the single duration source
1mo ago
phase10_ea_gate.rs
Convert actor authority to fixed millimetres; retire legacy save APIs
1mo ago
phase2_laws.rs
Convert actor authority to fixed millimetres; retire legacy save APIs
1mo ago
phase7_items.rs
Phase 7 items and identification: instances, HAUL, identify paths, tags gate green
1mo ago
phase8_magic.rs
Convert actor authority to fixed millimetres; retire legacy save APIs
1mo ago
phase9_town.rs
Convert actor authority to fixed millimetres; retire legacy save APIs
1mo ago
runtime_state.rs
Convert actor authority to fixed millimetres; retire legacy save APIs
1mo ago
soak.rs
Convert actor authority to fixed millimetres; retire legacy save APIs
1mo ago