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A Social Deduction / Deception Game
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970 B · 26 lines
Shell
at main
123456789101112131415161718192021222324252627#!/usr/bin/env bash# Start the Sabotage Town dev stack on the Node version pinned in .nvmrc (22):# • frontend — vite dev server on http://127.0.0.1:5173 (proxies /api, /oauth, /ws → :3000)# • backend — tsx watch server/src/index.ts on http://localhost:3000## Node 22+ is required: the backend's atproto OAuth client throws at construction on older Node.# This sources nvm and switches before launching, since `nvm` is a shell function (not on PATH in# a bare script). Both processes run under one `pnpm dev` (concurrently); Ctrl-C stops both.## Pass SABOTAGE_DEV_SOLO=1 to let a single logged-in user create & start a game:# SABOTAGE_DEV_SOLO=1 scripts/dev.shset -euo pipefail
cd "$(dirname "$0")/.."
export NVM_DIR="${NVM_DIR:-$HOME/.nvm}"if [ ! -s "$NVM_DIR/nvm.sh" ]; then echo "error: nvm not found at $NVM_DIR/nvm.sh" >&2 exit 1fi# shellcheck disable=SC1091. "$NVM_DIR/nvm.sh"
nvm use # honors .nvmrc (Node 22)
exec pnpm dev