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deception.network
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A Social Deduction / Deception Game
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Overview
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Issues
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Pulls
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TypeScript
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tar.gz
.zip
client
3mo ago
engine
3mo ago
lexgen
3mo ago
lexicons
3mo ago
render
3mo ago
scripts
3mo ago
server
3mo ago
tiled
3mo ago
wire
3mo ago
.dockerignore
3mo ago
.gitignore
3mo ago
.npmrc
4mo ago
.nvmrc
4mo ago
DEDUCTION.md
3mo ago
Dockerfile
3mo ago
fly.toml
3mo ago
package.json
3mo ago
PLAN.md
3mo ago
pnpm-lock.yaml
3mo ago
tsconfig.app.json
3mo ago
tsconfig.json
3mo ago
tsconfig.node.json
4mo ago
vite.config.ts
3mo ago
vitest.config.ts
3mo ago
Commits
24
NPCs emote an animal emoji; fix left/right on 4 sprite sheets
32961c21
Chris Pardy
·
3mo ago
Decorative NPCs as per-DID accounts; bundle thrift-shop WIP
2b2ee594
Chris Pardy
·
3mo ago
Deduction: multi-clue stations replace debris; gated depth trail
a4bff665
Chris Pardy
·
3mo ago
Play-test interest: link to group chat instead of writing a record
eb0cf267
Chris Pardy
·
3mo ago
Enable play-test interest mode in production (SABOTAGE_PLAYTEST)
cda6b730
Chris Pardy
·
3mo ago
Fix opening case selector on touch (ModePicker)
02ab1f2d
Chris Pardy
·
3mo ago
Deploy to fly.io: single server serves static SPA + dynamic API
306be9b6
Chris Pardy
·
3mo ago
Land deception mode: engine, wire, lexicons, server, client
1fafcdb9
Chris Pardy
·
3mo ago
Persist login state in SQLite instead of process memory
19f5fb56
Chris Pardy
·
3mo ago
Grace-period start; pick saboteur after grace from connected players
47d56932
Chris Pardy
·
4mo ago
Branches
1
main
·
3mo ago
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