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A card game engine for Magic: The Gathering inspired by Card Forge
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123456789101112131415161718192021222324252627282930313233343536373839#include "assets.h"#include <map>#include <string>#include <vector>using namespace std;
map<string, vector<unsigned char>> getAssets() { map<string, vector<unsigned char>> assets;
assets.insert(pair{"no_card.png", vector<unsigned char>({#embed "../../assets/images/no_card.png" })});
assets.insert(pair{"Carlito-Regular.ttf", vector<unsigned char>({#embed "../../assets/fonts/Carlito-Regular.ttf" })});
assets.insert(pair{"forest.png", vector<unsigned char>({#embed "../../assets/images/forest.png" })});
assets.insert(pair{"island.png", vector<unsigned char>({#embed "../../assets/images/island.png" })});
assets.insert(pair{"mountain.png", vector<unsigned char>({#embed "../../assets/images/mountain.png" })});
assets.insert(pair{"plains.png", vector<unsigned char>({#embed "../../assets/images/plains.png" })});
assets.insert(pair{"swamp.png", vector<unsigned char>({#embed "../../assets/images/swamp.png" })});
return assets;}