#include "assets.h" #include #include #include using namespace std; map> getAssets() { map> assets; assets.insert(pair{"no_card.png", vector({ #embed "../../assets/images/no_card.png" })}); assets.insert(pair{"Carlito-Regular.ttf", vector({ #embed "../../assets/fonts/Carlito-Regular.ttf" })}); assets.insert(pair{"forest.png", vector({ #embed "../../assets/images/forest.png" })}); assets.insert(pair{"island.png", vector({ #embed "../../assets/images/island.png" })}); assets.insert(pair{"mountain.png", vector({ #embed "../../assets/images/mountain.png" })}); assets.insert(pair{"plains.png", vector({ #embed "../../assets/images/plains.png" })}); assets.insert(pair{"swamp.png", vector({ #embed "../../assets/images/swamp.png" })}); return assets; }