A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned
README.md

process/ #

Type: knowledge

How the design corpus stays alive and how work gets built. Read development-style.md and tick.md before your first edit. New terms are in ../glossary.md.

The rules of the corpus:

  • meta.md — the page-type system (law / spec / knowledge / log) and the format every page follows.
  • living-spec.md — the rule that the wiki and the code must agree, and that stale pages are bugs.
  • wiki.md — how the wiki is structured and linked.

How work is tracked and picked up:

  • specs.md — the status board of every buildable system.
  • ROADMAP.md — the dispatch order: what to build next and why.
  • tick.md — the upkeep ritual every session starts with, and the rule that every change carries a defense.
  • tick-ledger.md — the record of what each tick checked.

How decisions and scale are handled:

  • design-sessions.md — how an agreed design decision gets written into the binding pages.
  • agent-scale.md — how many agents work at once without colliding (claims, ledgers, gates, worktrees).
  • repository-skills.md — the checked-in commands and what each is for.

The workspace's package layout is decided in ../engineering/crate-workspace.md.