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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned
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13 files
README.md
process/ #
Type: knowledge
How the design corpus stays alive and how work gets built. Read development-style.md and tick.md before your first edit. New terms are in ../glossary.md.
The rules of the corpus:
- meta.md — the page-type system (law / spec / knowledge / log) and the format every page follows.
- living-spec.md — the rule that the wiki and the code must agree, and that stale pages are bugs.
- wiki.md — how the wiki is structured and linked.
How work is tracked and picked up:
- specs.md — the status board of every buildable system.
- ROADMAP.md — the dispatch order: what to build next and why.
- tick.md — the upkeep ritual every session starts with, and the rule that every change carries a defense.
- tick-ledger.md — the record of what each tick checked.
How decisions and scale are handled:
- design-sessions.md — how an agreed design decision gets written into the binding pages.
- agent-scale.md — how many agents work at once without colliding (claims, ledgers, gates, worktrees).
- repository-skills.md — the checked-in commands and what each is for.
The workspace's package layout is decided in ../engineering/crate-workspace.md.