A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned

Pull the material camera in close like a room security cam. master

Default framing anchors on attention at CLOSE_DIST instead of fitting the known basement extent, so the focused rack fills the frame. Defense: wiki/interface/material-dark-frame.md opening-frame + criterion 5 (attention-close default; fit-to-known-content retired for the material camera). Flat sensorium keeps fit-to-content. Co-authored-by: Cursor <cursoragent@cursor.com>