A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned

Anchor the last thought-flow costs: uncapped core, persistence, watch slice master

The core conversion eats everything that arrives (routing is the problem); thoughts stay wherever they are stranded — reservoirs, machines, severed sections — with no decay or refund; a standing watch drains ~10-20% of one rack. All ROADMAP #33 design opens are resolved; numbers stay TUNE against the anchors. Defense: dated decisions on machine-work.md's core-sink and ops bullets and intel.md's watch clause per Cameron's calls; ROADMAP #33 marked dispatchable; no src change — implementation rides #33.