A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned

B1 criterion pins: compute.md c2 + social.md c3 tests; both IMPLEMENTED (ROADMAP #28) master

Test-only: five sim-level tests pinning the audit's two implemented-but-unpinned criteria. compute.md criterion 2 gets a twin-sim test asserting unpaid overhead's delivered degradation (zero day-job/research/schemes rates, no social accrual, no research progress, no concealment scrub, the DEGRADED log line). social.md criterion 3 gets one pin per AssetTask variant on a recruited asset: plug-in-device wires a known feed silently, move-package launders exactly one purchase, look-away drops the asset's own suspicion to its floor, reconfigure-switch is admin-gated and costless when refused. No sim code changed and no behavior changed; both specs flip to IMPLEMENTED with status notes citing the pins, specs.md rows and ROADMAP #28 updated, session log added.