A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned

Hearing fog is room-grade: no radius disc through walls master

Cameron's screenshot showed the Heard tint filling space outside the room. Device::cover_into painted the raw Euclidean disc while heard events were room-grained via feed_covering_room; the 5a16ad8 occlusion fix only covered sight. cover_into now paints whole rooms the disc reaches — the identical room set the event path uses, so the tint and event coverage cannot disagree — plus a wall-bounded flood for open space outside rooms. Regression test asserts no heard tile is solid space outside a room even at radius 100. cursor.md hearing bullet records the spatial rule. Defense: cursor.md already legislates 'Hearing yields room-grade events' and 'Justification and legibility' forbids the interface suggesting senses the player does not have. Painting sound through concrete was the render lying about coverage; this makes the paint exactly the event truth.


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