A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned

Name the thing under the pointer through one earned line. master

InspectCard::identity_line condenses the provenance-gated inspect card into the single line every frontend will use to answer 'what is that glyph?': person, then machine with rack state, device with live feeds, felt link, rack state, tile with badge tier and remembered marker, schematic; Unknown stays silent. Pure condensation - no new sense, no new fact, person naming still rides person_label's staged silhouettes. Frontend consumption follows on the annotation lane once the Bevy seam extraction lands. Defense: implements cursor.md criterion 5 as amended today - the identity line is the one shared answer to naming a tile's most specific earned thing, rendered verbatim by frontends that never invent names beside it. Verified by cargo test -p misaligned-core and ./tools/check.sh --lib.


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