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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned
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Show addressed Demand on work routes master
Feed Operations docket hops into the shared work_in_flight render contract so CLAIM CAMERA uses the same teal wire motion as ordinary Demand instead of disappearing between stacks. Defense: wiki/mechanics/machine-work.md defines tokens as the rendered flow substrate and requires in-flight work to stay one sim truth across frontends. Addressed lanes now expose their existing TokenMove records through that contract without adding frontend counters.
Author Cameron Date (Jul 10, 2026, 5:08 AM UTC) Commit da9f907d da9f907d16e9a32bacc81f23bec4043a2e03c508 Parent 40f191eb 40f191eb6841f93ab657af87bc3b3c389615a30c