A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned

Show addressed Demand on work routes master

Feed Operations docket hops into the shared work_in_flight render contract so CLAIM CAMERA uses the same teal wire motion as ordinary Demand instead of disappearing between stacks. Defense: wiki/mechanics/machine-work.md defines tokens as the rendered flow substrate and requires in-flight work to stay one sim truth across frontends. Addressed lanes now expose their existing TokenMove records through that contract without adding frontend counters.