A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned

Implement the feel floor: rails, pads, and the build beam. master

Defense: feel-floor.md criteria 1-6 — tick-one drops blueprint room seed; Sim::feel_rail_segments / growable_bays and FactSource::Feel drive inspect and both frontends; Bevy draws shimmer rails/pads and a build- beam birth; work blips still ride the same edges. Co-authored-by: Cursor <cursoragent@cursor.com>