A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned

Tick: add missing Bevy shot kinds to env registry master

env.md was missing six MISALIGNED_SHOT kinds handled in the Bevy harness: opening, thoughtflow/thoughtflow-wide, hover-menu, menu, and worklight/worklightoff. The env registry's own rule requires every MISALIGNED_* value read in the tree to be documented here. Defense: knowledge page precision fix per tick.md — env.md is Type: knowledge and its own gate enforces completeness. No behavior change.


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3 changed files