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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned
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Clarify crate workspace as standing architecture with reasons. master
Rewrite crate-workspace.md from a migration checklist into binding layout law: why four packages, naming (core package / misaligned lib), dependency edges including Bevy→assets mesh share, gate mapping, and rejected alternatives. architecture.md points at that page for why and mirrors as-built paths only. Defense: Living-spec corpus rule — current package architecture lives on the owning Type: spec page with design reasons attached, not only in session history.
Author Cameron Date (Jul 10, 2026, 4:27 PM UTC) Commit c6f3d076 c6f3d076c9ff5b01d1ccabd2441ee78735b7b89c Parent ba95850e ba95850e42312378d83bd58a4564331936abf7f1