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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned
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Decide nearest-first arbitration and the pre-opened camera sink master
Flow fills the closest open sink then spills onward; control is open/close plus thinker placement, no priority menu. The Act One bootstrap needs no carve-out: the camera's sink starts open, so the first THINK toggle is the Eyes splice itself. Defense: dated decisions on machine-work.md's core-sink and ops bullets and act-one.md's Eyes beat per Cameron's calls; ROADMAP #33 [OPEN] list trimmed; no src change — implementation rides #33.
Author Cameron Date (Jul 10, 2026, 7:15 PM UTC) Commit c63ed843 c63ed8434d13a27c9898e42109eafeee69c1c158 Parent 6c7bcf72 6c7bcf7242240c954e8ce53891aa7a9511cbd329