A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned

Capture sinks-not-modes and sweep thought-flow law through the corpus master

The Research/Operations mode split dissolves: MachineMode target is day-job | think | lie, THINK subdomains become sink permissions (ops sinks at run start; the core conversion is the locked Research unlock), and intel processing is a thought sink on the machine holding the recordings — visible pending-work marker, watch taps, player sweeps. The consistency review's stale docket-era clauses on simulation-laws, presence, compute, intel, and reach are amended with historical markers, and knowledge->Thought terminology is propagated across mechanics, interface, and gameplay pages. Defense: design capture amending wiki/mechanics/machine-work.md (the owning spec), wiki/vision/simulation-laws.md (the owning law), and dependent pages per the 2026-07-10 decisions-log entries; no src change in this work order — enum collapse, sink runtime, and marker render are dispatched under ROADMAP #33.