A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned

Keep doors and risers separate in z-planes. master

Correct the stale transition criterion so badge access governs bodies while the disembodied player reaches another plane only through authored riser infrastructure. Defense: wiki/world/places/zplanes.md and the Act One ladder require vertical extension through the shared reach graph, never a player-shaped door credential.