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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned
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Keep doors and risers separate in z-planes. master
Correct the stale transition criterion so badge access governs bodies while the disembodied player reaches another plane only through authored riser infrastructure. Defense: wiki/world/places/zplanes.md and the Act One ladder require vertical extension through the shared reach graph, never a player-shaped door credential.
Author Cameron Pfiffer Date (Aug 4, 2026, 6:05 PM UTC) Commit b8edd282 b8edd2826a86fccd1996bc1e93f9ae15b6d6a642 Parent d2a186c2 d2a186c2edba1b869eebbae29bc1eb074bbd9952