A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned

Sync WorkGrid knowledge and speed docs checks. master

Flow-substrate and architecture knowledge now name WorkGrid as a current consumer and record save v12, while sim-mechanics carries the machine-token tuning constants. The local check gate skips Cargo work for docs/process-only dirty trees, with CI and clean checkouts still running the full Rust gate. Defense: DESIGN.md "What deserves to be a system" and the project workflow require honest Type: knowledge pages; stale save and flow-substrate claims poison future agent work. The check fast path preserves the full clean-tree gate while removing needless local Cargo work for non-Rust diffs.