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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned
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Sync WorkGrid knowledge and speed docs checks. master
Flow-substrate and architecture knowledge now name WorkGrid as a current consumer and record save v12, while sim-mechanics carries the machine-token tuning constants. The local check gate skips Cargo work for docs/process-only dirty trees, with CI and clean checkouts still running the full Rust gate. Defense: DESIGN.md "What deserves to be a system" and the project workflow require honest Type: knowledge pages; stale save and flow-substrate claims poison future agent work. The check fast path preserves the full clean-tree gate while removing needless local Cargo work for non-Rust diffs.
Author Cameron Date (Jul 9, 2026, 6:41 AM UTC) Commit b6170ff2 b6170ff29041451eb96e5860fe5b0b701820524f Parent 9cad40c0 9cad40c083210bf55cdfeea32bb24ea3f41fad28