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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned
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Spec sync: epistemic identity gate across sibling pages. master
After the person_label tick, detection/social/schedules/agent-play/ context-menu still read as if cast names were always visible. Align player-surface and criterion text with Sim::person_label / observer_label / person_glyph (role silhouettes until Schedule). Co-authored-by: Cursor <cursoragent@cursor.com>
Author Cameron Co-author Cursor Date (Jul 8, 2026, 10:25 PM UTC) Commit ae1590fd ae1590fd6e6342e92492dfe3c1aa55a98c7e50cc Parent b19bfdbf b19bfdbf89bca598039339551079cf3fd804e141