A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned

Spec sync: epistemic identity gate across sibling pages. master

After the person_label tick, detection/social/schedules/agent-play/ context-menu still read as if cast names were always visible. Align player-surface and criterion text with Sim::person_label / observer_label / person_glyph (role silhouettes until Schedule). Co-authored-by: Cursor <cursoragent@cursor.com>