A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned

Keep material work routes on the real camera. master

Route Demand blips and shared trails through the typed material gizmo layer so in-flight work stays visible in the physical view. Defense: wiki/mechanics/machine-work.md requires Sim::work_in_flight Demand and Thought hops to render in Bevy, and wiki/interface/views.md keeps both representations on shared physical anchors. The hidden flat-camera group violated that contract. 👾 Generated with [Letta Code](https://letta.com) Co-Authored-By: Letta Code <noreply@letta.com>


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