A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned

Design capture: ring claim mark, machine work tokens, the dark opening. master

Part two of today's visual-language session. Cameron picked the ring claim mark (foreign teal confirmed) — computer-visual-language.md goes READY and ROADMAP #32's HOLD lifts. Two new DRAFT specs from the riff: mechanics/machine-work.md (one machine one mode; work and byproducts as visible tokens riding the flow substrate; byproduct routing at researchable network speed; multi-select delegation) and world/story/opening.md (the tutorial as the fog contract played slowly: wake in blackness, day-job stack, camera glow, switch, first link; skip + frontend-only stage-jump). Five DESIGN.md decisions entries including DEFERRED server gestalt; ROADMAP #33 flagged for coordination with the in-flight #25 compute-processes worktree; #34 staged behind #33; Deferred section added. Defense: documentation-only commit (DESIGN.md + wiki/); no src changes. Captures same-turn per the design-session workflow so nothing said is lost; machine-work.md deliberately marks the token palette mapping as PROPOSED (not affirmed) and holds #33 rather than colliding with the compute-processes worktree mid-flight.