A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned

Collapse MachineMode to Work | Think | Lie (ROADMAP #33 Stage 1) master

DayJob->Work, Concealment->Lie, Research+Operations->Think across all four crates; keys 1-3 assign the three verbs; save v20 with parity dropped (no mode aliases). The Think slice is conserved in the interim channel split: operations receives only what the pending docket queue can consume this interval and research takes the remainder — one substance, spent once, pinned in the yield test (an initial draft fed both channels at full value, doubling Think output; caught in review). Reconciled with the same-day sink-executor landing: staged senses complete from minted thought on any Think rack, the demand-aware ops channel funds only while dockets pend, and act_one cruises host-Work/extra-Lie — the designed sandbagging consequence of Think idling into research via the passive draw. Implemented by Grok (grok-4.5 CLI) with review; conserving split, rebase reconciliation, and test re-pins by the reviewing session. Defense: implements machine-work.md's sinks-not-modes decision (2026-07-10) at the Stage 1 substrate slice; the spec's Stage 1 implementation note and wiki/log/2026-07-10-machine-mode-collapse.md carry the details and the review record.


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