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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned
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The rail stops repeating itself. master
Findings-queue tick. The rail READ block listed six near-identical starving-sink lines with one cause - the attention-economy failure the spec forbids. Rail-only compression: 3+ same-cause starving sinks become one counted line naming the first sink; everything else verbatim; the agent read verb and dev two-pane stay uncollapsed (parity instruments show everything). Pinned by rail_read_collapses_same_cause_starving_sinks. Defense: wiki/interface/digital-read.md attention economy ('a world made of language must not become every system continuously talking'), amended with the D8 note. Presentation only; the projection is unchanged.
Author Cameron Date (Jul 17, 2026, 12:34 AM UTC) Commit 7d59751f 7d59751f8c050a5bf8faa6c3825be98cb7ba156b Parent 680eb65e 680eb65edc3ed4e1eafe025070845f270f1e0d58