A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned

Keep one open intent per physical link. master

Canonicalize the requested endpoint pair at the open-receipt boundary so reversing selection direction cannot duplicate one proposed world change while cancelled history remains reusable. Defense: wiki/mechanics/building.md defines a network link as one edge between two exact endpoints and an intent as one inert pinned job; an unordered pair therefore cannot own two simultaneous ghosts. 👾 Generated with [Letta Code](https://letta.com) Co-Authored-By: Letta Code <noreply@letta.com>


+77 -3
6 changed files