A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned

Capture cells and opportunity perception as adopted design. master

Cameron adopted the automation-game identity for the core loop: the cell as the unit of expansion (a composed, stable local operation that becomes historical infrastructure as attention moves up the self-similar ladder) and surplus-thinking-surfaces-opportunity (Thought spent looking surfaces expiring, provenance-bound opportunities, priced against research). Delivery adds one typed notices transition riding the 2026-08-05 pulse-then-persist decision; there is no new toast system. The perception-sink arbitration stays OPEN with Trace's proposal recorded as PROPOSED; automatic acceptance stays DEFERRED. Rejected alternatives (toast feed, global catalog, free surplus, cell primitive) are recorded in the decision volume so they are not re-proposed. Defense: design capture per wiki/process/design-sessions.md. Durable intent amends the owning laws (vision/scale.md, vision/simulation-laws.md); exact adopted behavior amends the owning specs (mechanics/machine-work.md, interface/liturgical-ui-constitution.md); the dated decision volume and session log record history without becoming authority; DEVLOG.md and specs.md are regenerated, not hand-edited. No crates/ change.