A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned

Hold local menus through command receipts master

Local human menus now own the wall-clock hold through nested selection and the attached post-command receipt. Bevy and terminal both preserve manual pause, F3 state, and core-authored receipt copy until explicit dismissal, while direct controls remain immediate. Defense: Implements the adopted command-beat behavior under wiki/interface/context-menu.md and preserves wiki/interface/superhuman-operability.md's glance-focus-drill hierarchy by keeping consequences attached and readable before time resumes.