A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned

Land the read projection: standing anchor sentences in core. master

digital-read D1. Sim::read_sentences produces the renderer-neutral glance tier: held plot choices first, carrying the prompt, the target's earned label, and the real option ids with the bound choose command (the 2026-07-15 playtest's finding 1, closed at the projection layer); starving thought sinks distinguishing nothing-thinking from flow-not-arriving; one-shot trace debt grouped by channel with sited tile anchors; and standing emissions surfacing only once their sampler warms above Cold. The sampler is the ExpectedSignature most-suspicious-watcher, so receipts and sentences name the same person. Agent mode gains the read verb printing the identical sentences; five pure fixtures pin the states; observed run against seed 3 verified with the real save untouched. Defense: wiki/interface/digital-read.md criterion 1 (one receipt model, attention economy, agent parity) — amended in this commit with the D1 status note; continuous-witness.md axiom 3 is the governing law. No save-format change; the projection is read-only.


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