A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned

Characterize simulation state before decomposition. master

Pin canonical persisted-state bytes, replay-versus-resume convergence, and the fixed-tick phase order so later module moves have an executable behavior boundary. Defense: wiki/engineering/sim-decomposition.md slice 0 requires complete SaveState equivalence and exact Sim::advance cadence before any behavior changes address; this test-only instrumentation preserves save v26 and runtime semantics. 👾 Generated with [Letta Code](https://letta.com) Co-Authored-By: Letta Code <noreply@letta.com>