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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned
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Rough edges from a first play. The first steps name the machine to take or tap (and say when your origin already gave you one, so a fern start no longer drags to the Room switch it owns), and a click on the Next row shows that machine. The jobs strip floats above the bottom row on wider screens, so the row keeps its width, Pause never moves and the row no longer runs under the log. Escape closes the Sites table. The log's newest line shows two lines, and a click anywhere on it opens the rest. Scan, trace and scrub tags are drawn after the machines' names and step clear of them. The objective's warning says what is wrong: no tap of the kind it wants, or taps idle with nothing to hide in, and why master
Author Cameron Pfiffer Date (Oct 11, 2026, 4:19 AM UTC) Commit 3e057b36 3e057b36204fdcbea1f7ec07c0b19eabff64d3f1 Parent f3fb36b9 f3fb36b9f5560ed8f070e89f6b2ec6eeee04a534