A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned

Income: the named schemes to IMPLEMENTED (ROADMAP #19). master

Moonlight and the Wager ride the economy.md account graph: a new src/income.rs owns the egress gate (sanctioned report email vs stolen switch splice with a standing Network signature while used), the Moonlight standing operation (Schemes-channel accrual, daily payout to the $120 gig cap, contractor persona with client disputes), the Wager (egress-gated positions with Schemes-channel analysis, 2-5 day seeded timers, $300 venue cap, small Network signatures on placement and settlement), and the standing scheme policies (auto-moonlight, auto-wager) at a visible compute upkeep. The Schemes channel is the fifth allocation weight; external trails stay banked from the first dollar and round-trip through save v9 (pre-v9 four-weight allocations pad to five). Both frontends and agent mode render the scheme cards and an income/day readout; the act-one suite gains the Moonlight-route Hands-beat test (from $0: ears, stolen egress, Moonlight, bribe, recruit — arrears covered within the spec's 3-7 day sizing target). Defense: implements wiki/mechanics/income.md (READY -> IMPLEMENTED in this commit) under the constitution's "Income: the named schemes" section — external flows into slush, the egress ladder rung before the Hands beat, banked signature, and the $0 Pilot baseline (decisions log 2026-07-08). Moving Wager placement/settlement signatures from Financial to small Network follows the spec's signature assignment and the flow law's "the signature follows the actuator": market traffic leaves on the wire Dana watches, not through the Lab books Priya reconciles. The Schemes channel lands on the current global-channel model per compute.md's staging note; the reshape remains ROADMAP #25.