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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned
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Decide knowledge token material: ivory mercury master
Harvest Cameron's answer to Tangled issue #1. Knowledge tokens are ivory-mercury slugs: opaque bone-white liquid, restrained self-glow, discrete viscous slugs merging into a taut pool, filament-snap at sinks. Rejected: hollow facet, continuous ribbon, pearl train. The exposure half is deliberately deferred: Cameron wants to reconsider the exposure mechanic itself before binding a surface treatment, so the angular-contour-versus-smooth-pool call stays [OPEN - issue #1] and final exposure/attention art holds. Knowledge and demand token art unblocked (ROADMAP #33 frontend-only slice). Docs only; no sim or renderer behavior change.
Author Cameron Date (Jul 9, 2026, 11:12 PM UTC) Commit 272a211f 272a211fce80679ec38304e554dae5692d4492aa Parent 2aecf832 2aecf832244039bd4da97367a0dd9dc77c63912c