A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned

Implement ACTIONS status dials master

Host-rack human menus collapse mode/job/research/drift into bracketed dial rows; Enter opens a short picker; Esc backs out. Agent actions stays a flat dump. No new sim behavior. Defense: wiki/interface/context-menu.md status-dials criteria D1-D4 (ROADMAP #36). Sim::human_menu is the shared presentation; available_actions remains the legality source. Co-authored-by: Cursor <cursoragent@cursor.com>