A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned

Fix Bevy menu focus on hovered devices master

Enter and e now honor the focused pointer tile before a stale machine selection, so device menus stay on switches rather than snapping back to the core. A regression test pins the focus precedence and the interface contract records it. Defense: wiki/interface/context-menu.md requires actions to live on the focused anchor. Routing a switch through the machine-only hotkey resolver violated that contract by replacing the hovered device with the selected core. 👾 Generated with [Letta Code](https://letta.com) Co-Authored-By: Letta Code <noreply@letta.com>


+104 -17
6 changed files