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[READ-ONLY] Mirror of https://github.com/autonome/kwc. kowloon walled city model
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CSS 5%
HTML 3%
README.md
Kowloon Walled City VR #
Source data #
The original Sketchup file is from this Japanese group working to create the model. (NOTE: site is gone, looks like)
They published on 3dwarehouse.com here.

Surface vs model #
I saw this post from @mflux about procedural building generation that looked in the right direction. (post archived in ~/references dir)
And @colonthree replied with examples of their work which was even closer. (NOTE: account is gone, looks like)
Their tumblr post has more detail. (post archived in ~/references dir)
The "splash some paint on" approach would to apply those approaches to generating material for surfaces.
More interesting would be to integrate the object file as instructions for the procedural generation of the buildings.

