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hopefully an awesomesauce (vibecoded) gtk game launcher (very wip)
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Overview
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Issues
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ira
/
crates
/
input
/
src
/
daemon
2 folders
·
9 files
at
main
ayla
·
fix(input): gate Switch hidraw probe on Nintendo layout; expose virtual pads
·
3d ago
595c16f8
hub
fix(input): gate Switch hidraw probe on Nintendo layout; expose virtual pads
3d ago
session
fix(input): let the SDL pad-hiding environment survive the launch env wipe
1w ago
args.rs
feat(input): run one game session per game with a shared pad hub
3w ago
client_mode.rs
feat(input): switch a running session's controller layout
2w ago
mod.rs
refactor(input): finish the target env unification's re-exports
2w ago
profile_monitor.rs
feat(input): switch a running session's controller layout
2w ago
server.rs
fix(*): suspend the desktop remap while a game launches without the daemon
1w ago
signals.rs
refactor(input): split the ira-input binary into a reusable daemon module
3w ago
steam.rs
refactor(input): share the steam process scanner outside the daemon
2w ago
target_env.rs
fix(input): also keep the physical pad off SDL's joystick list
1w ago
trace.rs
fix(input): rebuild gyro aiming on fused gravity and validated spaces
3w ago