Something went wrong. Try again.
A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
Something went wrong. Try again.
2 files
README.md
art/ #
Type: knowledge
Visual identity (clinical gore: precision-lab brutality, near-monochrome
palette, blood crimson as the information-bearing accent). World art is
flat materials under light — solid palette colors, emissive for
machine presence, no image textures
(interface/flat-materials.md). Iterate
new procedural meshes in the
asset tester (misaligned-assets) before wiring them
into Bevy. The Pixel Lab generation pipeline was removed 2026-07-08; git
history has it. Direction notes live under
assets/reference/art-direction/ (not runtime art). Placeholders, if
any return, are tracked in this directory — not silently reused
(constitution: "Justification and legibility").