A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
README.md

art/ #

Type: knowledge

Visual identity (clinical gore: precision-lab brutality, near-monochrome palette, blood crimson as the information-bearing accent). World art is flat materials under light — solid palette colors, emissive for machine presence, no image textures (interface/flat-materials.md). Iterate new procedural meshes in the asset tester (misaligned-assets) before wiring them into Bevy. The Pixel Lab generation pipeline was removed 2026-07-08; git history has it. Direction notes live under assets/reference/art-direction/ (not runtime art). Placeholders, if any return, are tracked in this directory — not silently reused (constitution: "Justification and legibility").