A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.

Add misaligned-assets procedural mesh tester. master

Orbit viewer for flat-material assets (server rack: dead/powered/core) so look can be approved before wiring into the game Bevy binary. Defense: presentation tooling only — flat materials need a sandbox for procedural composition; no sim/save and no game wiring yet. Co-authored-by: Cursor <cursoragent@cursor.com>