A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.

Add Pixel Lab art pipeline, starter asset pack, devlogs master

- .claude/skills/pixellab: skill doc + stdlib-only generator script (single or idempotent batch mode) using PIXELLAB_API_KEY - assets/pixellab: manifest-driven starter pack, 23 32x32 images — villain, 4 minion classes, henchman, 5 agent types, 12 lair tiles (shared style suffix + fixed seed for coherence) - devlogs/: development notes convention + entries for the continuous simulation pivot and the art pipeline - gitignore .letta/settings.local.json (machine-local session state), document WASD keys in README