A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.

Constitution: compute triangle + player contract; add spec/ layer for agent targeting master

- Compute is quantity x quality: the buy/steal/optimize triangle with distinct signature/reliability/concentration profiles; scavenged fleets double as fallback networks; efficiency research is the silent compounding route. - The player contract: correctness, security/privacy, save continuity, performance, honesty — non-technical law binding the spec-and-code pair, enforced as highest-severity tick findings. - spec/: one targetable document per B1 system (core, compute, day-job, detection, social, basement-map), each with acceptance criteria precise enough to hand an agent as a complete work order. AGENT.md routes assigned work through them. Defense: the constitution rule's purpose is that agents build the game from the documents alone; Roadmap v2 B1 named its systems without specifying them. This amendment adds the missing precision (specs subordinate to the constitution) and the non-technical guarantees the constitution lacked entirely. The compute triangle amends 'The shape of Misaligned' whose compute bullet had quantity but no quality dimension.