A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.

Intel buffer warns once per overflow episode, not per drop. master

Last open Fable-playtest finding (7): a full buffer logged one line per dropped recording (five near-identical lines in one stretch). A runtime-only intel_overflow_warned flag announces the loss once when dropping begins and again only after processing makes room and the buffer refills. The flag lives on Sim, not SaveState, so no save format change. The ongoing-pressure nudge is unchanged. Pinned by buffer_overflow_warns_once_per_episode_not_once_per_drop. Defense: wiki/mechanics/intel.md bounded-buffer clause, amended to one legible line per overflow episode - the player is still told data is being lost, but once per episode. No save or balance change.


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6 changed files