A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.

Add the shared liquid and dust effects lab master

The new misaligned-effects binary exercises deterministic Thought liquid and Exposure dust through one plugin exported by misaligned-assets. Close, medium, and far levels reduce populations with distance; the lab adds forced-tier inspection, pause, amount/rate controls, stress staging, and fixed-step screenshot evidence. Defense: wiki/art/effects-lab.md implements the visual-identity material split and thought-fluid one-truth contract: near-camera presentation may be rich, but zoom changes only rendering cost and the game remains the sole owner of Thought and Exposure quantities.