A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.

Prototype implicit Thought strain surfaces master

Defense: Implements wiki/interface/thought-fluid.md criterion 6 and the Material strain-window clauses with a close-only implicit surface, marbled internal-flow shader, and deterministic open/seal frames derived solely from route, amount, rate, and presentation phase. Implements wiki/art/effects-lab.md's three-level contract by keeping the implicit mesh at close LOD while preserving cheaper medium and far representations.