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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
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Prototype implicit Thought strain surfaces master
Defense: Implements wiki/interface/thought-fluid.md criterion 6 and the Material strain-window clauses with a close-only implicit surface, marbled internal-flow shader, and deterministic open/seal frames derived solely from route, amount, rate, and presentation phase. Implements wiki/art/effects-lab.md's three-level contract by keeping the implicit mesh at close LOD while preserving cheaper medium and far representations.
Author Cameron Date (Jul 11, 2026, 12:25 AM UTC) Commit 249bb265 249bb265c833e0e4e9dbfabced8613f95eab5f24 Parent be2269fe be2269fe27d9b317913ebfd89cf8aed19b6d4c89