A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.

Defer hired-workforce and factories; codify the design-session workflow master

- Deferred (constitution): hired physical workforce (humans as hands at scale before robotics, seeded by the social.md asset template) and factories/physical production (outer-plane industrial base). - knowledge/design-sessions.md + design-session skill: the collaborative workflow codified — riff recognition, genuine-position responses, the DECIDED/PROPOSED/OPEN/DEFERRED capture discipline, when to spec, session close-out, house style, and multi-agent etiquette. Defense: the Deferred section exists so ideas voiced in design sessions are never lost (constitution: 'kept in the spec so it is not lost'); both mechanics were affirmed as future work today. The workflow doc is process, not game behavior.


+92
4 changed files