A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.

Bevy ACTIONS menu: clear-then-spawn the whole card. master

Defense: rebuild only despawned MenuRowButton rows, so title and footer chrome stacked on every open. One MenuPanel root now drops all children via despawn_related before respawning the card once. Co-authored-by: Cursor <cursoragent@cursor.com>


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