Monorepo for Aesthetic.Computer aesthetic.computer

oskiewar v83: the tower becomes a ten-by-ten cube master

The map is a lattice now: ten tiles of ninety a side, fighter two tiles tall, walls flush outside the grid so every seam lands on a clean multiple of 90. Structure is authored in tile coordinates — spawns on tiles 3 and 6, the sword planted on tile 0, the pistol on tile 9 — and gridField carries one number per tile, heated by impacts and drawn as cooling cells on the back wall's ruled overlay. The arsenal says two words: sword and pistol. The SMG, the rocket launcher and the grenades went with the tower's shelves; the skateboard is out of the deck entirely. The blade arms by walk-over, lasts the round, and only the STOLE table moves it between hands. Cube-scale corrections the change forced: body trees shrank to their wall (spawn idlers were auto-harvesting and rewinding rounds forever), pickups moved to the corners (the bell was handing out both weapons by proximity), and the camera's upper-third lean now fades as the pack fills the frame so close-ups stop shoving heads over the action-safe line. Also lands the parked reel-full-ui lane across mac-test.html, frame-driver, sfx and marketing/*, which the test file already asserts. Suite: 267 tests, 36 fails — the pre-existing baseline, nothing new. Claude-Session: https://claude.ai/code/session_01NhnRj8HGzW9Y7fk9doZ67m