land: walk-cycle avatars, smooth reconcile, 3P default; fix mobile-input rubber-band (land+arena) master
- 🦴 Jointed limbs: torso+head stay one static Form; legs/arms are tiny per-frame forms swung at the hip/shoulder (swing baked into vertices — Form's Euler order is X-outermost, so rotation[0] can't express a body-local pitch). Feet are explicit forward-pointing boxes. Same system for remotes and the local 3P body; stride phase advances with distance, amplitude eases with speed, airborne gets a fixed scissor pose. - 🧈 Reconciliation no longer steps the camera at snap rate: corrections land in reconPending and bleed in at 120 Hz (RECON_APPLY_K) — same convergence, no 30 Hz judder. - 🎥 Third person is the default (3u back) with a lower camera height (0.6 vs cam-doll's 1.5) so the whole body incl. feet stays in frame. - ✨ Glaze post-effect off — it was washing the whole meadow gray. - 📱 Mobile D-pad/jump/crouch now feed usercmds (land AND arena). They only drove cam-doll before, so the server never saw touch movement and reconciliation dragged touch players back — the main rubber-band source on a mobile-first platform. - Geometry diet for the CPU rasterizer: GRID 25→17, flowers 140→90 (skipped in low quality), trunk segs 14→10, canopy segs 10→8. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>